To start, we will make the player be able to look around. Now that we have the terrain and a player GameObject, we will be setting up the player controls. Delete the Mesh Filter and Mesh Renderer on the player.Adjust the position of the camera, and adjust the camera properties as you see fit.Position the Mixamo model so that the model stands neatly at the bottom of the capsule.Drag the Mixamo model into the scene and make it a child of the Player as well.Make the camera a child of the Player GameObject.You can copy the terrain game object and the water game object to the sample scene of unity, and work there. So, for now, we will be using the default terrain from the demo scene of the AQUAS lite assets. In a later episode, we will be learning how to set up your own custom terrain for your game. Then, you can create a folder there called Models and put the Mixamo model there. For today, we will be using the following assets.Ĭreate a folder called Imported Assets in your Assets folder to hold all your imported assets. In this project, we will be using various different free assets. Setting Upįirst of all, we should set up the project scene. Video authored, edited and subtitled by Sarah Kagda.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |